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Tag: Render farm

Greyscale Gorilla HDRI STUDIO RIG Support

Greyscale Gorilla HDRI STUDIO RIG Support

Greyscale Gorilla HDRI STUDIO RIG Support

Send your HDRI Studio rig Cinema4d files for direct render.

Contact us for more information : Morecores Support

Cineversity CV-VRCAM support

Cineversity CV-VRCAM support

Cineversity CV-VRCAM support

Cineversity CV-VRCAM support

Now available on our render platform. Submit your Cinema4d R19/R18/R17 Cineversity CV-VRCAM projects immediately for quick renders.

Calculate your project using our Render Farm Cost Calculator

Contact us now https://www.morecores.com/morecores-24-7-render-farm-support/

Morecores Render Service

Cinema4d R19 R18 R17

Morecores Render Service

Cinema4d R17 R18 R19 supported

Cineversity CV-VRcam supported

Maxwell V4 Renderer

HDRI Studio Rig Supported

Custom Render Solutions available.


Autodesk 3DSMAX 2018 support added [beta]

Autodesk 3DSMAX 2018

Autodesk 3DSMAX 2018

Autodesk 3DSMAX 2018

After requests from several users we have added support for Autodesk 3DSMAX 2018.

Starting with 3DSMAX 2018 we will add support for other Autodesk products as well.

Render your Autodesk 3DSMAX 2018 projects at Morecores Render Service with a 50% credit on your render project.


Need a plugin, custom solution or general questions?

Contact support


Autodesk 3DSMAX 2018 / Arnold Renderer :


  • The MAXtoA plugin includes Arnold version 5
  • Volumetric effects with OpenVDB support
  • Atmospheric effects
  • Procedural (proxy) objects allow scene interchange with other Arnold plugins
  • Extensive array of built-in Arnold professional shaders and materials
  • Supports 3rd party shaders compiled for Windows and Arnold 5
  • Easy Image-Based-Lighting workflow with separate Environment and Background capabilities
  • Arnold Properties modifier controls rendertime effects and options per-object
  • Arbitrary Output Variable (AOV) support for compositing and post-processing
  • Depth-of-Field, Motion Blur and camera Shutter effects
  • New VR camera
  • New easier-to-use layered Standard Surface with Disney compatibility, replacing Arnold Standard Shader
  • New melanin-driven Standard Hair Shader with simpler parameters and artistic controls for more natural results
  • Supports Photometric lights for easy Revit interop. Full support of 3ds Max Physical material and legacy maps.
  • All-in-one Arnold light supports textured area lights, mesh lights, Skydome and Distant light sources.
  • New Portal mode for Quad and Skydome lights to improve sampling interior scenes.
  • New Roundness and Soft Edge options for Quad and Spot lights.
  • Scene Converter presets and scripts to upgrade legacy scenes.

*50% of the render project price will be credited to user’s account funds. 

MAXON announces Cinema 4d Release 19

Cinema4d R19

Cinema 4d Release 19

‘Tools for today, technology for tomorrow

Cinema 4d Release 19 offers both great tools and enhancements you can put to use immediately and a peek into the foundations for the future. Designers choose Cinema 4D for its fast, easy workflow and rock-solid stability, and Release 19 makes your workflow even faster, expands your horizons with new features and offers dependability you can count on.’

Available beginning of september.



  • Alembic R19
    • Alembic module is now based on Alembic 1.6.1 SDK
    • Alembic now supports subframe interpolation
    • “Other Attributes” option enables the import of additional point attributes
    • Export now supports the LOD Object
  • Alembic Generator
    • “Other Attributes” option enables the import of additional point attributes
    • Several workflow improvements
  • Alembic Morph Tag
  • FBX R19
    • FBX module is now based on FBX SDK 2017.1
    • Support for FBX LOD Groups added (import/export)
    • “Selection Only” option added to only export the selected objects
    • “Global Coordinates” option added to save objects with global instead of local coordinates
  • New Media handling
    • DDS exporter added
    • RPF can now save Material IDs
  • OBJ
    • New option “Groups (combine name collisions)
  • Houdini Engine Integration
    • Updated to Houdini Engine 16.0.633
    • The Integration now also supports particle rotation.

Workflow / UI

  • New Feature highlighting
    • Highlights new features in the current and previous version
    • Highlights can fade away when used
    • Custom highlight sets can be created
  • New Media Handling Core
    • Better media support in Cinema 4D
    • Data gets loaded more efficient
    • Layerset chooser now supports multi page/stream images (e.g. in multi page TIFF files)
    • Layerset chooser now allows access and selection of streams in a movie
    • Support for an arbitrary number of alpha channels
    • Format Presets for all Image/Movie formats
    • Option to adapt the Movie Data Rate if the resolution changes
    • Textures can have their own color profiles
    • Embedded color profiles for textures can be loaded
    • Anamorphic formats can be recalculated in the Picture Viewer
    • TIFF files can be compressed
    • Pixel aspect ration can be saved/loaded
    • Better support for CMYK and YUV images
    • 3D texture view supports the greyscale color profile
  • New “Load Substances from Folder” command in the Substance Asset Manager
  • Various new behaviors when inserting an object with multiple objects selected
  • Image/movie options of loaded files are remembered, images and movies can be saved with the same settings
  • The Content Browser now marks Substance assets with an overlay
  • The Vertex Color tag has a new option with which the vertext colors can be constantly shown
  • The save dialog window in the Picture Viewer can now handle anamorph videos


  • Weighting Improvements
    • Improved Weight Mirroring
      • Joint Matching Algorithms (Hierarchy-based, Coordinates-based, Name-based)
      • Improved Point-Matching Algorithm (Improved Nearest Point, Normalized Closest Point)
      • Mirror Tool Integration /w 1-Click functionality
      • Weight Manager Integration
    • Weight Manager Improvements
      • Several workflow improvements in the Weight Manager
      • WM Refactoring: Separated Weight Manager from the Weight Tool, Weight Manager per scene
      • Multiple Weight Manager Windows
      • Improved Joint List workflows (More Consistent, Custom List Order with new Weight Tag sort including folder support, list supports hiding joints)
      • Improved Spreadsheet workflow (More consistent filtering, new filters)
      • Expose functions to the scripting API
    • Weight Tool Improvements
      • Tool refactoring and performance improvement
      • Normalization Fixes
      • Select Joint Influences in the Viewport
      • Improved Smooth Workflow
      • Improved Picker workflow
    • New rigging specific layout
    • Improved commands (Bind Multiple Objects)
  • Character Morphs
    • PSD (Pose Space Deformation) added
  • Undeformed version of an object can now be used for rigid body simulations


  • Improved Voronoi Fracture
    • “Auto Connector” to automatically create a setup of Connectors between pieces.
    • “Geometry Gluing” to merge pieces together
    • “Detailing” to give pieces a more realistic look
    • “Sorting” has been moved to a new Tab
    • New sorting mode “Object”
    • New “Piece Scaling” functionality, to scale voronoi cells
    • The effect of “Offset Fragments” can now be inverted, this will create one object consisting of the gaps.
    • “Hull Only” can now have a thickness
    • The fracturing results can now be saved in the .c4d file
    • Vertex maps can now be created for inside face selections, outside face selections and edge selections.
    • Much better performance when fracturing high polygon count objects.
  • New Noise Falloff
  • New Sound Effector
    • New User Interface
      • New, interactive Frequency Graph
      • Sampling the sound with several probes. Sampling modes: Peak/Average/Step
      • Different modes to map probes to clones (Iterate/Distribute/Blend)
      • Different ways to colorize the Clones
  • Improved precision for source falloff for effectors
  • Improved speed of the volume effector


  • New UV Tile Offset Mode for the Variation Shader
  • Variation Shader now also work in Hair Materials


  • “ProRender”, a new GPU based render engine
    • Based on OpenCL 1.2, working on Nvidia and AMD cards on Windows and AMD cards on macOS
    • Multi GPU support with a very effective scaling
    • Interactive Preview Render in Viewport
    • Support for native materials and lights
    • New PBR based Light and Material type
    • Firefly filter
    • Bucket rendering for large resolutions
  • Viewport Enhancements
    • Faster and nicer reflectance channel preview by Physically-Based Shading
    • Reflectance channel roughness map support.
    • Reflectance channel per-layer bump map support.
    • Fast and accurate illumination from rectangular area lights.
    • Depth of Field effect with Bokeh (support for Diaphragm shape), matching the Depth of Field in Physical Render closely.
    • Screen Space Reflections
    • Area Lights can be now shown as solid in the Viewport
  • Spherical Camera
    • New Camera option to create 360° and Dome renderings
    • New Field of View helper in the Viewport
    • Supports different mapping formats (Lat-Long, Cubic-Cross, Cubic-3×2, Cubic String)
    • Supports stereoscopic rendering
  • TeamRender improvements
    • Support for Frame Steps
    • Changed reordering strategy
    • Clients continue rendering, even if the server is not reachable
    • Support for encrypted web connections
    • New automatic Service Discovery
  • New Tonemapping Post-Effect
  • Speedups for Standard Renderer
  • Speedups for simple transparencies in Physical and Standard Renderers
  • Supersampling setting for the Hardware OpenGL Renderer
  • Shadowmap filtering improvement for the Hardware OpenGL Renderers
  • Instant material updates


  • New Modeling Kernel
    • First incarnation of the new, modern Modeling Kernel
    • Currently used by
      • Plane Primitive Generator
      • Reverse Normals Command
      • Align Normals Command
      • Polygon Reduction Generator
  • New command option dialog with “Reverse User Normals” option for Reverse Normals and Align Normals commands.
  • Level of Detail Object
    • Switching Level of Details Levels on different criteria (User Defined Level, User Defined Value, Screen Size horizontal/vertical/surface, Camera Distance, Project LoD)
    • Different modes
      • Children mode
      • Simplify Mode
      • Manual Group Node
  • Polygon Reduction Generator
    • Polygon Reduction is now a Generator
    • New reduction algorithm
    • Reduction can be set as a percentage or as number of remaining polygons, edges or vertices
    • Better UV handling
    • Can handle multiple objects either as one object or each one separately
  • Displacer has new options
    • Process Normal Tag
    • Type (RGB (XYZ Tangent)

Motion Tracking

  • Scene Reconstruction
    • Reconstruction of the recorded scene, based on the Motion Tracking 3D Solve data
    • Creates a Point Cloud or a mesh
  • Motion Tracker Enhancements
    • Manual Tracking now can work on R,G,B or custom channels
    • Footage can now displayed as “Tracker View”, e.g. Red Channel only.
    • The Tracker can now work with a circular tracking pattern

UV Editing

  • User Interface modifications
  • Improved UV Selections including Grow/Shrink Selections, Select Connected and double click to select Islands for UV Polygons and Points
  • Convert Selection now supports UVs
  • Coordinate Manager now supports UVs
  • New Numerical Editor for UV points

BodyPaint 3D

  • BodyPaint is now based on OpenGL
  • New BodyPaint save options

Source : https://www.maxon.net

Coming Soon : Autodesk 3dsMax & Maya Support

Morecores render Service

Coming soon : Autodesk 3dsMax & Maya Support

Autodesk #MAYA #3DSMAX

Morecores Render Service is adding support for Autodesk 3dsMax and Maya.

We have been waiting for MAYA and 3DSMAX for a while and are now happy to announce we are implementing these 3d packages.

Need a plugin with 3dsmax or MAYA?  send your request for plugins.

Questions regarding 3dsmax or Maya? contact us!

We will keep you posted!


-Team Morecores

Maxwell Render v4 now supported!

Next limit Maxwell Render v4

Maxwell Render V4

Morecores add support for Next-limit Technologies Maxwell v4 render engine on the Morecores Render Service Platform.

After requests by Maxwell Render V4 power-user Wieger Poutsma of Fisk-Imaging, who at the time was looking for a Render Service that supports Maxwell v4, Morecores has developed support for Next-limit Technologies’s Maxwell v4 renderer. With great support from Maxwell’s Sales representative Martin van Stein we were able to speed up platform development for Maxwell Render V4. After testing procedures we can now deliver our performance to all Maxwell v4 users worldwide.

Meanwhile we have delivered Maxwell v4 renders for Wieger, as he had a very tight deadline on his latest project. 


Currently we can deliver 100 36-core Xeon 60gb Maxwell v4 nodes simultaneously. Every node has a Cine bench score of 2520 CB points. Thus resulting in the power of 252000 CB points available capacity for your project. Other configurations are available upon request. Depending on the type of render project, animation or still, we wil decide what will deliver the best price/performance for your project.


At morecores we deliver your projects with personal support. Contact us for your project, we discuss your preferences, and test your file. Then we quote a price for the job. Calculate your project using our Render Farm Cost Calculator Payments are handled through our payment gateway. All mayor creditcards are accepted as wel as Paypal. Deposit funds into your account for your convenience. 

File transactions are handled through Morecores Cloud, with its client allowing 2-way communication. You transfer the files to our cloud and the results are synced back to your desktop automatically. Our cloud client ensures your files are checksummed when synchronizing them in our Cloud, and back to your workstation.


As we already mentioned, we deliver our renders with personal support. Our support takes your project from start to delivery.

Phone : +31 6 27283174

Email : Support@morecores.com

Interested? Contact us right now!

Introducing : Morecores Cloud

Morecores Cloud - Easy render project transfers

Morecores Cloud – Morecores Render Service

A fast and easy way to transfer render projects from and to Morecores Render Service

Now available at Morecores Render Service : Morecores Cloud.

Easy share and up/download your project files. Render results are downloaded in your desktop background.

Read these 10 simple steps!

Step 1 – Request Credentials 

Morecores Render Service - Morecores Cloud - Fast and easy Render Transfers
Morecores Cloud – Fast and easy Render Transfers

Step 2 – Login using credentials

Morecores Cloud - Easy render project transfers
Morecores Render Service

Step 3 – Download Desktop Client (OSX, Windows, iOs, Android)

Morecores Cloud - Easy File Transfers
Morecores Render Service

Step 4 – Install Client, Connect to Morecores Cloud url using https://cloud.morecores.com

Morecores Cloud - Easy File Transfers
Morecores Render Service

Step 5 – Enter Credentials

Morecores Cloud - Easy File Transfers
Morecores Render Service

Step 6 – Configure Folder Preferences

Ensure you have enough disk space to receive your render results.

Render projects can easily generate up to 50 to 250gb of raw frame data.

Make sure the storage device you select has sufficient disk space.

Morecores Cloud - Easy File Transfers
Morecores Render Service

Step 7 – Finish Installation and get started

Morecores Cloud - Easy File Transfers
Morecores Render Service

First part done ! – The client will start syncing with Morecores Cloud immediately…

Morecores Render Service - Morecores Cloud - Fast and easy Render Transfers
Morecores Cloud – Fast and easy Render Transfers

Step 8 – Adjust Morecores Cloud client Advanced settings to receive Render Results

Be sure to uncheck : “Ask confirmation before downloading folders larger than 500 MB”


Morecores Render Service - Morecores Cloud - Fast and easy Render Transfers
Morecores Cloud – Fast and easy Render Transfers

Step 9 – Share your project with Morecores

Right-click on your file in your local Nextcloud folder and select Share with Nextcloud.

Share it with user “Morecores”

Morecores Render Service - Morecores Cloud - Fast and easy Render Transfers
Morecores Cloud – Fast and easy Render Transfers

Ensure you fully share the file with Morecores

Can Share – Can edit > Click apply

Done! Your results will arrive as soon as possible, in a separate folder in your client.

Questions ? Contact Support


HDRI Studio Rig Plugin Support

HDRI Studio Rig plugin

 HDRI Studio Rig Plugin now supported.

Recently we’ve added support for the HDRI Studio Rig plugin by Greyscalegorilla on our render farms.

HDRI Studio Rig is a lighting plugin from Greyscalegorilla that simplifies image based lighting in Cinema 4D*

Add perfect Global Illumination lighting and reflections to your scenes with ease with HDRI Studio Pack.

Over 70 custom made HDRI studio images and custom HDR rigs were made to light your scenes, animations and products. These HDR Images were captured from Professionally lit 3D product studios so your renders look just like the pros.

*Compatible with Standard and Physical Renderer Only

Get your Render price now

HDRI Studio Rig plugin FEATURE LIST :

  • Legit Cinema 4D Plugin – not a script or content browser add-on.
  • Easy To Use HDRI Interface.
  • “C4D Shadow catcher” included.
  • Seamless floor controls for perfect backdrops.
  • HDRI Browser for quickly changing your HDRI.
  • Render Setting Presets for quick and easy rendering.
  • Easy to use Slider interface.
  • Change scene brightness and reflection brightness separately.
  • Easily blur your HDRI for better GI effects.
  • “Rotation preview” for aligning your HDRI to suit your needs.
  • Works with all GSG HDRI Packs (sold separately).
  • Exclusive Fill Light for easily adding light everywhere.
  • Built in color correction controls.
  • Background options for perfect alphas and backgrounds.
  • Background gradient controls.
  • Studio quality floor reflection built in.



Greyscale Gorilla HDRI Studio Plugin Support
Greyscale Gorilla HDRI Studio Plugin Support


Calculate your offer : Render Farm Cost Calculator or send us your test renders : support[at]morecores.com.

Cineversity CV-VRcam Plugin now supported!

Now Supported : Cineversity CV-VRcam

Cineversity CV-VRcam

This great plugin allows Cinema 4d modelers to create VR content using Cinema4d. The Cineversity CV-VRcam plugin is now supported on our render service.

Render your VR content now with the Cineversity CV-VRcam plugin. Set your cameras and render instant content for your VR headset.

CV-VRcam is available for Cinema 4d R17 & 18.

Send us your CV-VRcam file for test rendering. Get in touch 

Use the Calculator for an estimate, or contact us directly to test your file and receive a quote.


-Team Morecores

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